p.Chaos.CCD.UseInitialRotationForSweptUpdate
p.Chaos.CCD.UseInitialRotationForSweptUpdate is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.CCD.UseInitialRotationForSweptUpdate does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Experimental : Use R instead of Q for SweptUpdate. Will lead to incorrect results in some cases.
Usage
Unreal console (open with ~)
> p.Chaos.CCD.UseInitialRotationForSweptUpdate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.CCD.EnableThresholdBoundsScaleVarp.Chaos.CCD.ManualForceDisableVarp.Chaos.CCD.NoCullAllShapePairsVarp.Chaos.CCD.OnlyConsiderDynamicStaticVarp.Chaos.CCD.UseCCDVarp.Chaos.CCD.UseGenericSweptConvexConstraintsVarp.Chaos.Collision.AABBBoundsCheckVarp.Chaos.Collision.AllowLevelsetManifoldsVarp.Chaos.Collision.AllowParticleTrackingVarp.Chaos.Collision.AntiJitterContactMovementAllowanceVarp.Chaos.Collision.CCD.AllowClippingVarp.Chaos.Collision.CCD.ConstraintMaxProcessCountVar