p.Chaos.Collision.CCD.ConstraintMaxProcessCount
p.Chaos.Collision.CCD.ConstraintMaxProcessCount is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Collision.CCD.ConstraintMaxProcessCount does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
The max number of times each constraint can be resolved when applying CCD constraints. Default is 2. The larger this number is, the more fully CCD constraints are resolved.
Usage
Unreal console (open with ~)
> p.Chaos.Collision.CCD.ConstraintMaxProcessCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.CCD.UseInitialRotationForSweptUpdateVarp.Chaos.Collision.AABBBoundsCheckVarp.Chaos.Collision.AllowLevelsetManifoldsVarp.Chaos.Collision.AllowParticleTrackingVarp.Chaos.Collision.AntiJitterContactMovementAllowanceVarp.Chaos.Collision.CCD.AllowClippingVarp.Chaos.Collision.CCD.EnableResweepVarp.Chaos.Collision.CCD.UseTightBoundingBoxVarp.Chaos.Collision.CheckManifoldCompleteVarp.Chaos.Collision.ClipToleranceVarp.Chaos.Collision.Color.MinParticlesVarp.Chaos.Collision.ConstraintStiffnessModifierVar