p.Chaos.Collision.AntiJitterContactMovementAllowance
p.Chaos.Collision.AntiJitterContactMovementAllowance is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Collision.AntiJitterContactMovementAllowance does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
If a contact is close to where it was during a previous iteration, we will assume it is the same contact that moved (to reduce jitter). Expressed as the fraction of movement distance and Centre of Mass distance to the contact point
Usage
Unreal console (open with ~)
> p.Chaos.Collision.AntiJitterContactMovementAllowance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.CCD.UseCCDVarp.Chaos.CCD.UseGenericSweptConvexConstraintsVarp.Chaos.CCD.UseInitialRotationForSweptUpdateVarp.Chaos.Collision.AABBBoundsCheckVarp.Chaos.Collision.AllowLevelsetManifoldsVarp.Chaos.Collision.AllowParticleTrackingVarp.Chaos.Collision.CCD.AllowClippingVarp.Chaos.Collision.CCD.ConstraintMaxProcessCountVarp.Chaos.Collision.CCD.EnableResweepVarp.Chaos.Collision.CCD.UseTightBoundingBoxVarp.Chaos.Collision.CheckManifoldCompleteVarp.Chaos.Collision.ClipToleranceVar