p.Chaos.Collision.CCD.AllowClipping
p.Chaos.Collision.CCD.AllowClipping is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Collision.CCD.AllowClipping does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
This will clip the CCD object at colliding positions when computation budgets run out. Default is true. Turning this option off might cause tunneling.
Usage
Unreal console (open with ~)
> p.Chaos.Collision.CCD.AllowClipping 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.CCD.UseGenericSweptConvexConstraintsVarp.Chaos.CCD.UseInitialRotationForSweptUpdateVarp.Chaos.Collision.AABBBoundsCheckVarp.Chaos.Collision.AllowLevelsetManifoldsVarp.Chaos.Collision.AllowParticleTrackingVarp.Chaos.Collision.AntiJitterContactMovementAllowanceVarp.Chaos.Collision.CCD.ConstraintMaxProcessCountVarp.Chaos.Collision.CCD.EnableResweepVarp.Chaos.Collision.CCD.UseTightBoundingBoxVarp.Chaos.Collision.CheckManifoldCompleteVarp.Chaos.Collision.ClipToleranceVarp.Chaos.Collision.Color.MinParticlesVar