p.CollisionParticlesUseImplicitCulling
p.CollisionParticlesUseImplicitCulling is a console variable in Unreal Engine 5 (UE5). See what p.CollisionParticlesUseImplicitCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Use the implicit to cull interior vertices.
Usage
Unreal console (open with ~)
> p.CollisionParticlesUseImplicitCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.CollisionFrictionVarp.CollisionParticlesBVHDepthVarp.CollisionParticlesMaxVarp.CollisionParticlesMinVarp.CollisionParticlesPerObjectFractionDefaultVarp.CollisionParticlesSpatialDivisionVarp.CollisionRestitutionVarp.CollisionRestitutionThresholdVarp.ComputeClusterCollisionStrainsVarp.ConstraintAngularDampingScaleVarp.ConstraintAngularStiffnessScaleVarp.ConstraintBPBVHDepthVar