r.AllowGlobalClipPlane
r.AllowGlobalClipPlane is a console variable in Unreal Engine 5 (UE5). See what r.AllowGlobalClipPlane does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables mesh shaders to support a global clip plane, needed for planar reflections, which adds about 15% BasePass GPU cost on PS4.
Usage
Unreal console (open with ~)
> r.AllowGlobalClipPlane 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AllowCachedUniformExpressionsVarr.AllowClearLightSceneExtentsOnlyVarr.AllowDepthBoundsTestVarr.AllowHDRVarr.AllowLandscapeShadowsVarr.AllowMultiGPUInEditorVarr.AllowOcclusionQueriesVarr.AllowPointLightCubemapShadowsVarr.AllowPrecomputedVisibilityVarr.AllowSimpleLightsVarr.AllowStaticLightingVarr.AllowSubPrimitiveQueriesVar