r.AllowPrecomputedVisibility
r.AllowPrecomputedVisibility is a console variable in Unreal Engine 5 (UE5). See what r.AllowPrecomputedVisibility does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If zero, precomputed visibility will not be used to cull primitives.
Usage
Unreal console (open with ~)
> r.AllowPrecomputedVisibility 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AllowGlobalClipPlaneVarr.AllowHDRVarr.AllowLandscapeShadowsVarr.AllowMultiGPUInEditorVarr.AllowOcclusionQueriesVarr.AllowPointLightCubemapShadowsVarr.AllowSimpleLightsVarr.AllowStaticLightingVarr.AllowSubPrimitiveQueriesVarr.AllowTexture2DArrayCreationVarr.AlsoUseSphereForFrustumCullVarr.AmbientOcclusion.AsyncComputeBudgetVar