r.AmbientOcclusion.DepthBoundsTest
r.AmbientOcclusion.DepthBoundsTest is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusion.DepthBoundsTest does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use depth bounds test to cull distant pixels during AO pass. This option is only valid when pixel shader path is used (r.AmbientOcclusion.Compute=0), without upsampling.
Usage
Unreal console (open with ~)
> r.AmbientOcclusion.DepthBoundsTest 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusion.Denoiser.HistoryConvolution.KernelSpreadFactorVarr.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCountVarr.AmbientOcclusion.Denoiser.KernelSpreadFactorVarr.AmbientOcclusion.Denoiser.PreConvolutionVarr.AmbientOcclusion.Denoiser.ReconstructionSamplesVarr.AmbientOcclusion.Denoiser.TemporalAccumulationVarr.AmbientOcclusion.FadeRadiusScaleVarr.AmbientOcclusion.MethodVarr.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionRadiusScaleVar