r.AmbientOcclusion.FadeRadiusScale
r.AmbientOcclusion.FadeRadiusScale is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusion.FadeRadiusScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to scale the ambient occlusion fade radius (SSAO). 0.01:smallest .. 1.0:normal (default), <1:smaller, >1:larger
Usage
Unreal console (open with ~)
> r.AmbientOcclusion.FadeRadiusScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusion.Denoiser.HistoryConvolution.SampleCountVarr.AmbientOcclusion.Denoiser.KernelSpreadFactorVarr.AmbientOcclusion.Denoiser.PreConvolutionVarr.AmbientOcclusion.Denoiser.ReconstructionSamplesVarr.AmbientOcclusion.Denoiser.TemporalAccumulationVarr.AmbientOcclusion.DepthBoundsTestVarr.AmbientOcclusion.MethodVarr.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionRadiusScaleVarr.AmbientOcclusionStaticFractionVar