UEConsole Commands
VariableConsole VariableRenderer

r.AmbientOcclusionMipLevelFactor

r.AmbientOcclusionMipLevelFactor is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusionMipLevelFactor does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Controls mipmap level according to the SSAO step id 0: always look into the HZB mipmap level 0 (memory cache trashing) 0.5: sample count depends on post process settings (default) 1: Go into higher mipmap level (quality loss)

Usage

Unreal console (open with ~)
> r.AmbientOcclusionMipLevelFactor 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r