r.AmbientOcclusionMipLevelFactor
r.AmbientOcclusionMipLevelFactor is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusionMipLevelFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls mipmap level according to the SSAO step id 0: always look into the HZB mipmap level 0 (memory cache trashing) 0.5: sample count depends on post process settings (default) 1: Go into higher mipmap level (quality loss)
Usage
Unreal console (open with ~)
> r.AmbientOcclusionMipLevelFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusion.Denoiser.TemporalAccumulationVarr.AmbientOcclusion.DepthBoundsTestVarr.AmbientOcclusion.FadeRadiusScaleVarr.AmbientOcclusion.MethodVarr.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionRadiusScaleVarr.AmbientOcclusionStaticFractionVarr.Android.DisableASTCSupportVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVar