r.AmbientOcclusionRadiusScale
r.AmbientOcclusionRadiusScale is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusionRadiusScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to scale the ambient occlusion radius (SSAO). 0:off, 1.0:normal, <1:smaller, >1:larger
Usage
Unreal console (open with ~)
> r.AmbientOcclusionRadiusScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusion.DepthBoundsTestVarr.AmbientOcclusion.FadeRadiusScaleVarr.AmbientOcclusion.MethodVarr.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionStaticFractionVarr.Android.DisableASTCSupportVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVarr.Android.OverrideExternalTextureSupportVar