r.AOApplyToStaticIndirect
r.AOApplyToStaticIndirect is a console variable in Unreal Engine 5 (UE5). See what r.AOApplyToStaticIndirect does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to apply DFAO as indirect shadowing even to static indirect sources (lightmaps + stationary skylight + reflection captures)
Usage
Unreal console (open with ~)
> r.AOApplyToStaticIndirect 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Android.DisableVulkanSupportVarr.Android.OverrideExternalTextureSupportVarr.AndroidDisableThreadedRenderingVarr.AndroidDisableThreadedRenderingFirstLoadVarr.AnisotropicMaterialsVarr.AntiAliasingMethodVarr.AOAsyncBuildQueueVarr.AOAverageObjectsPerCullTileVarr.AOClearHistoryVarr.AOComputeShaderNormalCalculationVarr.AOGlobalDFClipmapDistanceExponentVarr.AOGlobalDFResolutionVar