r.AndroidDisableThreadedRenderingFirstLoad
r.AndroidDisableThreadedRenderingFirstLoad is a console variable in Unreal Engine 5 (UE5). See what r.AndroidDisableThreadedRenderingFirstLoad does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets whether or not to allow threaded rendering for a particular Android device profile on the initial load. 0 = Allow threaded rendering on the initial load [default] 1 = Disable threaded rendering on the initial load
Usage
Unreal console (open with ~)
> r.AndroidDisableThreadedRenderingFirstLoad 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Android.DisableASTCSupportVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVarr.Android.OverrideExternalTextureSupportVarr.AndroidDisableThreadedRenderingVarr.AnisotropicMaterialsVarr.AntiAliasingMethodVarr.AOApplyToStaticIndirectVarr.AOAsyncBuildQueueVarr.AOAverageObjectsPerCullTileVarr.AOClearHistoryVar