r.Android.OverrideExternalTextureSupport
r.Android.OverrideExternalTextureSupport is a console variable in Unreal Engine 5 (UE5). See what r.Android.OverrideExternalTextureSupport does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Override external texture support for OpenGLES API. (Android Only) 0 = normal detection used [default] 1 = disable external texture support 2 = force ImageExternal100 (version #100 with GL_OES_EGL_image_external) 3 = force ImageExternal300 (version #300 with GL_OES_EGL_image_external) 4 = force ImageExternalESSL300 (version #300 with GL_OES_EGL_image_external_essl3)
Usage
Unreal console (open with ~)
> r.Android.OverrideExternalTextureSupport 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusionRadiusScaleVarr.AmbientOcclusionStaticFractionVarr.Android.DisableASTCSupportVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVarr.AndroidDisableThreadedRenderingVarr.AndroidDisableThreadedRenderingFirstLoadVarr.AnisotropicMaterialsVarr.AntiAliasingMethodVarr.AOApplyToStaticIndirectVarr.AOAsyncBuildQueueVar