r.Android.DisableVulkanSupport
r.Android.DisableVulkanSupport is a console variable in Unreal Engine 5 (UE5). See what r.Android.DisableVulkanSupport does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Disable support for vulkan API. (Android Only) 0 = vulkan API will be used (providing device and project supports it) [default] 1 = vulkan will be disabled, opengl fall back will be used.
Usage
Unreal console (open with ~)
> r.Android.DisableVulkanSupport 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionRadiusScaleVarr.AmbientOcclusionStaticFractionVarr.Android.DisableASTCSupportVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.OverrideExternalTextureSupportVarr.AndroidDisableThreadedRenderingVarr.AndroidDisableThreadedRenderingFirstLoadVarr.AnisotropicMaterialsVarr.AntiAliasingMethodVarr.AOApplyToStaticIndirectVar