r.AOGlobalDistanceField.MinMeshSDFRadiusInVoxels
r.AOGlobalDistanceField.MinMeshSDFRadiusInVoxels is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDistanceField.MinMeshSDFRadiusInVoxels does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Meshes with a smaller radius than this number of voxels are culled from the global SDF.
Usage
Unreal console (open with ~)
> r.AOGlobalDistanceField.MinMeshSDFRadiusInVoxels 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOGlobalDistanceFieldVarr.AOGlobalDistanceField.AverageCulledObjectsPerPageVarr.AOGlobalDistanceField.CameraPositionVelocityOffsetDecayVarr.AOGlobalDistanceField.FastCameraModeVarr.AOGlobalDistanceField.HeightfieldVarr.AOGlobalDistanceField.MinMeshSDFRadiusVarr.AOGlobalDistanceField.MipFactorVarr.AOGlobalDistanceField.NumClipmapsVarr.AOGlobalDistanceField.OccupancyRatioVarr.AOGlobalDistanceFieldCacheMostlyStaticSeparatelyVarr.AOGlobalDistanceFieldClipmapUpdatesPerFrameVarr.AOGlobalDistanceFieldDrawModifiedPrimitivesVar