r.Bloom.ScreenPercentage
r.Bloom.ScreenPercentage is a console variable in Unreal Engine 5 (UE5). See what r.Bloom.ScreenPercentage does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controles the axis resolution of the FFT convolution for bloom.
Usage
Unreal console (open with ~)
> r.Bloom.ScreenPercentage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.BasePassOutputsVelocityVarr.BasePassWriteDepthEvenWithFullPrepassVarr.bFlushRenderTargetsOnWorldCleanupVarr.BlackBordersVarr.Bloom.AsyncComputeVarr.Bloom.CacheKernelVarr.BloomQualityVarr.BufferVisualizationDumpFramesVarr.BufferVisualizationDumpFramesAsHDRVarr.BufferVisualizationOverviewTargetsVarr.BufferVisualizationTargetVarr.Cache.DrawDirectionalShadowingVar