r.BloomQuality
r.BloomQuality is a console variable in Unreal Engine 5 (UE5). See what r.BloomQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: off, no performance impact. 1: average quality, least performance impact. 2: average quality, least performance impact. 3: good quality. 4: good quality. 5: Best quality, most significant performance impact. (default) >5: force experimental higher quality on mobile (can be quite slow on some hardware)
Usage
Unreal console (open with ~)
> r.BloomQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.BasePassWriteDepthEvenWithFullPrepassVarr.bFlushRenderTargetsOnWorldCleanupVarr.BlackBordersVarr.Bloom.AsyncComputeVarr.Bloom.CacheKernelVarr.Bloom.ScreenPercentageVarr.BufferVisualizationDumpFramesVarr.BufferVisualizationDumpFramesAsHDRVarr.BufferVisualizationOverviewTargetsVarr.BufferVisualizationTargetVarr.Cache.DrawDirectionalShadowingVarr.Cache.DrawInterpolationPointsVar