r.BufferVisualizationTarget
r.BufferVisualizationTarget is a console variable in Unreal Engine 5 (UE5). See what r.BufferVisualizationTarget does, its values, and how to use this cvar in the Unreal console below.
rHelp
When the viewport view-mode is set to \'Buffer Visualization\', this command specifies which of the various channels to display. Values entered other than the allowed values shown below will be ignored. BaseColor CustomDepth CustomStencil FinalImage ShadingModel MaterialAO Metallic Opacity Roughness Anisotropy SceneColor SceneDepth SeparateTranslucencyRGB SeparateTranslucencyA Specular SubsurfaceColor WorldNormal WorldTangent AmbientOcclusion CustomDepthWorldUnits SceneDepthWorldUnits Velocity PreTonemapHDRColor PostTonemapHDRColor
Usage
> r.BufferVisualizationTarget 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Bloom.CacheKernelVarr.Bloom.ScreenPercentageVarr.BloomQualityVarr.BufferVisualizationDumpFramesVarr.BufferVisualizationDumpFramesAsHDRVarr.BufferVisualizationOverviewTargetsVarr.Cache.DrawDirectionalShadowingVarr.Cache.DrawInterpolationPointsVarr.Cache.DrawLightingSamplesVarr.Cache.LightingCacheDimensionVarr.Cache.LightingCacheMovableObjectAllocationSizeVarr.Cache.LimitQuerySizeVar