r.CapsuleMaxDirectOcclusionDistance
r.CapsuleMaxDirectOcclusionDistance is a console variable in Unreal Engine 5 (UE5). See what r.CapsuleMaxDirectOcclusionDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum cast distance for direct shadows from capsules. This has a big impact on performance.
Usage
Unreal console (open with ~)
> r.CapsuleMaxDirectOcclusionDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.CachedRayTracingInstances.LazyUpdateVarr.CalcLocalPlayerCachedLODDistanceFactorVarr.CameraCutTranslationThresholdVarr.CapsuleDirectShadowsVarr.CapsuleIndirectConeAngleVarr.CapsuleIndirectShadowsVarr.CapsuleMaxIndirectOcclusionDistanceVarr.CapsuleMinSkyAngleVarr.CapsuleShadowFadeAngleFromVerticalVarr.CapsuleShadowsVarr.CapsuleShadowsFullResolutionVarr.CapsuleSkyAngleScaleVar