r.CachedRayTracingInstances.LazyUpdate
r.CachedRayTracingInstances.LazyUpdate is a console variable in Unreal Engine 5 (UE5). See what r.CachedRayTracingInstances.LazyUpdate does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Lazy update cached ray tracing instances world transforms. Reduces memory usage by only caching world transforms of primitives when necessary.
Usage
Unreal console (open with ~)
> r.CachedRayTracingInstances.LazyUpdate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Cache.QueryNodeLevelVarr.Cache.ReduceSHRingingVarr.Cache.SampleTransitionSpeedVarr.Cache.UpdateEveryFrameVarr.Cache.UpdatePrimsTaskEnabledVarr.CachedRayTracingInstances.CacheLocalTransformVarr.CalcLocalPlayerCachedLODDistanceFactorVarr.CameraCutTranslationThresholdVarr.CapsuleDirectShadowsVarr.CapsuleIndirectConeAngleVarr.CapsuleIndirectShadowsVarr.CapsuleMaxDirectOcclusionDistanceVar