r.CalcLocalPlayerCachedLODDistanceFactor
r.CalcLocalPlayerCachedLODDistanceFactor is a console variable in Unreal Engine 5 (UE5). See what r.CalcLocalPlayerCachedLODDistanceFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Should we calculate a LOD Distance Factor based on the current FOV. Should not be necessary since LOD is already based on screen size.
Usage
Unreal console (open with ~)
> r.CalcLocalPlayerCachedLODDistanceFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Cache.ReduceSHRingingVarr.Cache.SampleTransitionSpeedVarr.Cache.UpdateEveryFrameVarr.Cache.UpdatePrimsTaskEnabledVarr.CachedRayTracingInstances.CacheLocalTransformVarr.CachedRayTracingInstances.LazyUpdateVarr.CameraCutTranslationThresholdVarr.CapsuleDirectShadowsVarr.CapsuleIndirectConeAngleVarr.CapsuleIndirectShadowsVarr.CapsuleMaxDirectOcclusionDistanceVarr.CapsuleMaxIndirectOcclusionDistanceVar