r.D3D12.DRED
r.D3D12.DRED is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.DRED does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable DRED GPU Crash debugging mode to track the current GPU state and logs information what operations the GPU executed last.Has GPU overhead but gives the most information on the current GPU state when it crashes or hangs.
Usage
Unreal console (open with ~)
> r.D3D12.DRED 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D.RemoveUnusedInterpolatorsVarr.D3D12.AllowAsyncComputeVarr.D3D12.AllowShaderModel6Varr.D3D12.AutoAttachPIXVarr.D3D12.BreadCrumbsVarr.D3D12.Depth24BitVarr.D3D12.DXR.MinimumDriverVersionAMDVarr.D3D12.DXR.MinimumDriverVersionNVIDIAVarr.D3D12.DXR.MinimumWindowsBuildVersionVarr.D3D12.ExecuteCommandListTaskVarr.D3D12.ExperimentalShaderModelsVarr.D3D12.GPUTimeoutVar