UEConsole Commands
VariableConsole VariableRenderer

r.Decal.NormalReprojectionEnabled

r.Decal.NormalReprojectionEnabled is a console variable in Unreal Engine 5 (UE5). See what r.Decal.NormalReprojectionEnabled does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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If true, normal reprojection from the previous frame is allowed in SceneTexture nodes on DBuffer decals, provided that motion in depth prepass is enabled as well (r.VelocityOutputPass=0). Otherwise the fallback is the normal extracted from the depth buffer.

Usage

Unreal console (open with ~)
> r.Decal.NormalReprojectionEnabled 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r