r.Decal.NormalReprojectionEnabled
r.Decal.NormalReprojectionEnabled is a console variable in Unreal Engine 5 (UE5). See what r.Decal.NormalReprojectionEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If true, normal reprojection from the previous frame is allowed in SceneTexture nodes on DBuffer decals, provided that motion in depth prepass is enabled as well (r.VelocityOutputPass=0). Otherwise the fallback is the normal extracted from the depth buffer.
Usage
Unreal console (open with ~)
> r.Decal.NormalReprojectionEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DebugSafeZone.MaxDebugTextStringsPerActorVarr.DebugSafeZone.ModeVarr.DebugSafeZone.OverlayAlphaVarr.DebugSafeZone.TitleRatioVarr.Decal.FadeDurationScaleVarr.Decal.FadeScreenSizeMultVarr.Decal.NormalReprojectionThresholdHighVarr.Decal.NormalReprojectionThresholdLowVarr.Decal.StencilSizeThresholdVarr.DecalDepthBiasVarr.DefaultBackBufferPixelFormatVarr.DefaultFeature.AmbientOcclusionVar