r.DFShadowCompactCulledObjects
r.DFShadowCompactCulledObjects is a console variable in Unreal Engine 5 (UE5). See what r.DFShadowCompactCulledObjects does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to compact culled object indices when using scattered tile culling. Note that each tile can only hold up to r.DFShadowAverageObjectsPerCullTile number of objects when compaction is not used.
Usage
Unreal console (open with ~)
> r.DFShadowCompactCulledObjects 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DetailModeVarr.DFDistanceScaleVarr.DFFarTransitionScaleVarr.DFFullResolutionVarr.DFShadowAsyncComputeVarr.DFShadowAverageObjectsPerCullTileVarr.DFShadowCullTileWorldSizeVarr.DFShadowOffsetDataStructureVarr.DFShadowQualityVarr.DFShadowScatterTileCullingVarr.DFTwoSidedMeshDistanceBiasVarr.DiffuseColor.MaxVar