r.ForceAllCoresForShaderCompiling
r.ForceAllCoresForShaderCompiling is a console variable in Unreal Engine 5 (UE5). See what r.ForceAllCoresForShaderCompiling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When set to 1, it will ignore INI settings and launch as many ShaderCompileWorker instances as cores are available. Improves shader throughput but for big projects it can make the machine run OOM
Usage
Unreal console (open with ~)
> r.ForceAllCoresForShaderCompiling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.