UEConsole Commands
VariableConsole VariableRenderer

r.ForceAllCoresForShaderCompiling

r.ForceAllCoresForShaderCompiling is a console variable in Unreal Engine 5 (UE5). See what r.ForceAllCoresForShaderCompiling does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

When set to 1, it will ignore INI settings and launch as many ShaderCompileWorker instances as cores are available. Improves shader throughput but for big projects it can make the machine run OOM

Usage

Unreal console (open with ~)
> r.ForceAllCoresForShaderCompiling 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r