r.Forward.LightGridPixelSize
r.Forward.LightGridPixelSize is a console variable in Unreal Engine 5 (UE5). See what r.Forward.LightGridPixelSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Size of a cell in the light grid, in pixels.
Usage
Unreal console (open with ~)
> r.Forward.LightGridPixelSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ForceAllCoresForShaderCompilingVarr.ForceDebugViewModesVarr.ForceHighestMipOnUITexturesVarr.ForceLODVarr.ForceLODShadowVarr.ForceSceneHasDecalsVarr.Forward.LightGridSizeZVarr.Forward.LightLinkedListCullingVarr.Forward.MaxCulledLightsPerCellVarr.ForwardShadingVarr.FramesToExpandNewlyOcclusionTestedBBoxesVarr.FreeReflectionScratchAfterUseVar