r.GPUScene.DebugDrawRange
r.GPUScene.DebugDrawRange is a console variable in Unreal Engine 5 (UE5). See what r.GPUScene.DebugDrawRange does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Maximum distance the to draw instance bounds, the default is -1.0 <=> infinite range.
Usage
Unreal console (open with ~)
> r.GPUScene.DebugDrawRange 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUParticle.FixDeltaSecondsVarr.GPUParticle.FixToleranceVarr.GPUParticle.MaxNumIterationsVarr.GPUParticle.SimulateVarr.GpuProfilerMaxEventBufferSizeKBVarr.GPUScene.AllowDeferredAllocatorMergesVarr.GPUScene.DebugModeVarr.GPUScene.InstanceBVHVarr.GPUScene.InstanceUploadViaCreateVarr.GPUScene.MaxPooledUploadBufferSizeVarr.GPUScene.ParallelUpdateVarr.GPUScene.UploadEveryFrameVar