r.GPUScene.InstanceBVH
r.GPUScene.InstanceBVH is a console variable in Unreal Engine 5 (UE5). See what r.GPUScene.InstanceBVH does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Add instances to BVH. (WIP)
Usage
Unreal console (open with ~)
> r.GPUScene.InstanceBVH 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUParticle.MaxNumIterationsVarr.GPUParticle.SimulateVarr.GpuProfilerMaxEventBufferSizeKBVarr.GPUScene.AllowDeferredAllocatorMergesVarr.GPUScene.DebugDrawRangeVarr.GPUScene.DebugModeVarr.GPUScene.InstanceUploadViaCreateVarr.GPUScene.MaxPooledUploadBufferSizeVarr.GPUScene.ParallelUpdateVarr.GPUScene.UploadEveryFrameVarr.GPUScene.ValidateInstanceBufferVarr.GPUScene.ValidatePrimitiveBufferVar