r.GPUScene.MaxPooledUploadBufferSize
r.GPUScene.MaxPooledUploadBufferSize is a console variable in Unreal Engine 5 (UE5). See what r.GPUScene.MaxPooledUploadBufferSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Maximum size of GPU Scene upload buffer size to pool.
Usage
Unreal console (open with ~)
> r.GPUScene.MaxPooledUploadBufferSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GpuProfilerMaxEventBufferSizeKBVarr.GPUScene.AllowDeferredAllocatorMergesVarr.GPUScene.DebugDrawRangeVarr.GPUScene.DebugModeVarr.GPUScene.InstanceBVHVarr.GPUScene.InstanceUploadViaCreateVarr.GPUScene.ParallelUpdateVarr.GPUScene.UploadEveryFrameVarr.GPUScene.ValidateInstanceBufferVarr.GPUScene.ValidatePrimitiveBufferVarr.GPUSkin.CopyBones.ISPCVarr.GPUSkin.Limit2BoneInfluencesVar