r.GPUScene.DebugMode
r.GPUScene.DebugMode is a console variable in Unreal Engine 5 (UE5). See what r.GPUScene.DebugMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Debug Rendering Mode: 0 - (show nothing, decault) 1 - Draw All 2 - Draw Selected (in the editor) 3 - Draw Updated (updated this frame) You can use r.GPUScene.DebugDrawRange to limit the range
Usage
Unreal console (open with ~)
> r.GPUScene.DebugMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUParticle.FixToleranceVarr.GPUParticle.MaxNumIterationsVarr.GPUParticle.SimulateVarr.GpuProfilerMaxEventBufferSizeKBVarr.GPUScene.AllowDeferredAllocatorMergesVarr.GPUScene.DebugDrawRangeVarr.GPUScene.InstanceBVHVarr.GPUScene.InstanceUploadViaCreateVarr.GPUScene.MaxPooledUploadBufferSizeVarr.GPUScene.ParallelUpdateVarr.GPUScene.UploadEveryFrameVarr.GPUScene.ValidateInstanceBufferVar