r.HairStrands.Strands.DebugControlPoint
r.HairStrands.Strands.DebugControlPoint is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Strands.DebugControlPoint does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Draw debug hair strands control points).
Usage
Unreal console (open with ~)
> r.HairStrands.Strands.DebugControlPoint 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.SkyLighting.UseViewHairCountVarr.HairStrands.StableRasterizationScaleVarr.HairStrands.StrandsVarr.HairStrands.Strands.BulkData.AsyncLoadingVarr.HairStrands.Strands.BulkData.ReleaseAfterUseVarr.HairStrands.Strands.BulkData.ValidationVarr.HairStrands.Strands.Raytracing.ForceRebuildBVHVarr.HairStrands.Strands.TransferPrevPosVarr.HairStrands.StrandsModeVarr.HairStrands.StrandWidthVarr.HairStrands.Streaming.PredictionVarr.HairStrands.SwapTypeVar