r.HairStrands.Strands.Raytracing.ForceRebuildBVH
r.HairStrands.Strands.Raytracing.ForceRebuildBVH is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Strands.Raytracing.ForceRebuildBVH does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Force BVH rebuild instead of doing a BVH refit when hair positions changed
Usage
Unreal console (open with ~)
> r.HairStrands.Strands.Raytracing.ForceRebuildBVH 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.StableRasterizationScaleVarr.HairStrands.StrandsVarr.HairStrands.Strands.BulkData.AsyncLoadingVarr.HairStrands.Strands.BulkData.ReleaseAfterUseVarr.HairStrands.Strands.BulkData.ValidationVarr.HairStrands.Strands.DebugControlPointVarr.HairStrands.Strands.TransferPrevPosVarr.HairStrands.StrandsModeVarr.HairStrands.StrandWidthVarr.HairStrands.Streaming.PredictionVarr.HairStrands.SwapTypeVarr.HairStrands.Textures.DilationCountVar