UEConsole Commands
VariableConsole VariableRenderer

r.HLOD.DistanceOverride

r.HLOD.DistanceOverride is a console variable in Unreal Engine 5 (UE5). See what r.HLOD.DistanceOverride does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

If non-zero, overrides the distance that HLOD transitions will take place for all objects at the HLOD level index, formatting is as follows: \'r.HLOD.DistanceOverride 5000, 10000, 20000\' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively.

Usage

Unreal console (open with ~)
> r.HLOD.DistanceOverride 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r