r.HLOD.DistanceOverride
r.HLOD.DistanceOverride is a console variable in Unreal Engine 5 (UE5). See what r.HLOD.DistanceOverride does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, overrides the distance that HLOD transitions will take place for all objects at the HLOD level index, formatting is as follows: \'r.HLOD.DistanceOverride 5000, 10000, 20000\' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively.
Usage
Unreal console (open with ~)
> r.HLOD.DistanceOverride 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HFShadowQualityVarr.HighQualityLightMapsVarr.HighResScreenshot.AdditionalCmdsVarr.HighResScreenshotDelayVarr.Histogram.UseAtomicVarr.HLODCmdr.HLOD.DistanceOverrideScaleVarr.HLOD.DitherPauseTimeVarr.HLOD.ForceDisableCastDynamicShadowVarr.HLOD.ListUnbuiltCmdr.HLOD.MaximumLevelVarr.HZB.BuildUseComputeVar