r.IndirectLightingCache
r.IndirectLightingCache is a console variable in Unreal Engine 5 (UE5). See what r.IndirectLightingCache does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use the indirect lighting cache on dynamic objects. 0 is off, 1 is on (default)
Usage
Unreal console (open with ~)
> r.IndirectLightingCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HLOD.ForceDisableCastDynamicShadowVarr.HLOD.ListUnbuiltCmdr.HLOD.MaximumLevelVarr.HZB.BuildUseComputeVarr.HZBOcclusionVarr.IncludeNonVirtualTexturedLightmapsVarr.InstanceCulling.AllowBatchedBuildRenderingCommandsVarr.InstanceCulling.AllowInstanceOrderPreservationVarr.InstanceCulling.OcclusionCullVarr.InvalidateCachedShadersCmdr.IrisNormalVarr.KeepOverrideVertexColorsOnCPUVar