r.InstanceCulling.AllowBatchedBuildRenderingCommands
r.InstanceCulling.AllowBatchedBuildRenderingCommands is a console variable in Unreal Engine 5 (UE5). See what r.InstanceCulling.AllowBatchedBuildRenderingCommands does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow batching BuildRenderingCommands for GPU instance culling
Usage
Unreal console (open with ~)
> r.InstanceCulling.AllowBatchedBuildRenderingCommands 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HLOD.ListUnbuiltCmdr.HLOD.MaximumLevelVarr.HZB.BuildUseComputeVarr.HZBOcclusionVarr.IncludeNonVirtualTexturedLightmapsVarr.IndirectLightingCacheVarr.InstanceCulling.AllowInstanceOrderPreservationVarr.InstanceCulling.OcclusionCullVarr.InvalidateCachedShadersCmdr.IrisNormalVarr.KeepOverrideVertexColorsOnCPUVarr.KeepPreCulledIndicesThresholdVar