r.InstanceCulling.OcclusionCull
r.InstanceCulling.OcclusionCull is a console variable in Unreal Engine 5 (UE5). See what r.InstanceCulling.OcclusionCull does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to do per instance occlusion culling for GPU instance culling.
Usage
Unreal console (open with ~)
> r.InstanceCulling.OcclusionCull 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HZB.BuildUseComputeVarr.HZBOcclusionVarr.IncludeNonVirtualTexturedLightmapsVarr.IndirectLightingCacheVarr.InstanceCulling.AllowBatchedBuildRenderingCommandsVarr.InstanceCulling.AllowInstanceOrderPreservationVarr.InvalidateCachedShadersCmdr.IrisNormalVarr.KeepOverrideVertexColorsOnCPUVarr.KeepPreCulledIndicesThresholdVarr.LandscapeLOD0DistributionScaleVarr.LandscapeLODDistributionScaleVar