r.Lumen.HardwareRayTracing.FarFieldBias
r.Lumen.HardwareRayTracing.FarFieldBias is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.HardwareRayTracing.FarFieldBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines bias for the far field traces. Default = 200
Usage
Unreal console (open with ~)
> r.Lumen.HardwareRayTracing.FarFieldBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.DiffuseIndirect.MinSampleRadiusVarr.Lumen.DiffuseIndirect.MinTraceDistanceVarr.Lumen.DiffuseIndirect.SurfaceBiasVarr.Lumen.DiffuseIndirect.TraceStepFactorVarr.Lumen.DiffuseIndirect.VoxelStepFactorVarr.Lumen.HardwareRayTracingVarr.Lumen.HardwareRayTracing.InlineVarr.Lumen.HardwareRayTracing.LightingModeVarr.Lumen.HardwareRayTracing.MaxIterationsVarr.Lumen.HardwareRayTracing.MaxTranslucentSkipCountVarr.Lumen.HardwareRayTracing.PullbackBiasVarr.Lumen.IrradianceFieldGatherVar