UEConsole Commands
VariableConsole VariableRenderer

r.Lumen.HardwareRayTracing.LightingMode

r.Lumen.HardwareRayTracing.LightingMode is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.HardwareRayTracing.LightingMode does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Determines the lighting mode (Default = 0) 0: interpolate final lighting from the surface cache 1: evaluate material, and interpolate irradiance and indirect irradiance from the surface cache 2: evaluate material and direct lighting, and interpolate indirect irradiance from the surface cache 3: evaluate material, direct lighting, and unshadowed skylighting at the hit point

Usage

Unreal console (open with ~)
> r.Lumen.HardwareRayTracing.LightingMode 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r