r.Lumen.HardwareRayTracing.LightingMode
r.Lumen.HardwareRayTracing.LightingMode is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.HardwareRayTracing.LightingMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines the lighting mode (Default = 0) 0: interpolate final lighting from the surface cache 1: evaluate material, and interpolate irradiance and indirect irradiance from the surface cache 2: evaluate material and direct lighting, and interpolate indirect irradiance from the surface cache 3: evaluate material, direct lighting, and unshadowed skylighting at the hit point
Usage
Unreal console (open with ~)
> r.Lumen.HardwareRayTracing.LightingMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.DiffuseIndirect.SurfaceBiasVarr.Lumen.DiffuseIndirect.TraceStepFactorVarr.Lumen.DiffuseIndirect.VoxelStepFactorVarr.Lumen.HardwareRayTracingVarr.Lumen.HardwareRayTracing.FarFieldBiasVarr.Lumen.HardwareRayTracing.InlineVarr.Lumen.HardwareRayTracing.MaxIterationsVarr.Lumen.HardwareRayTracing.MaxTranslucentSkipCountVarr.Lumen.HardwareRayTracing.PullbackBiasVarr.Lumen.IrradianceFieldGatherVarr.Lumen.IrradianceFieldGather.ClipmapDistributionBaseVarr.Lumen.IrradianceFieldGather.ClipmapWorldExtentVar