r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount
r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines the maximum number of translucent surfaces skipped during ray traversal (Default = 2)
Usage
Unreal console (open with ~)
> r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.DiffuseIndirect.VoxelStepFactorVarr.Lumen.HardwareRayTracingVarr.Lumen.HardwareRayTracing.FarFieldBiasVarr.Lumen.HardwareRayTracing.InlineVarr.Lumen.HardwareRayTracing.LightingModeVarr.Lumen.HardwareRayTracing.MaxIterationsVarr.Lumen.HardwareRayTracing.PullbackBiasVarr.Lumen.IrradianceFieldGatherVarr.Lumen.IrradianceFieldGather.ClipmapDistributionBaseVarr.Lumen.IrradianceFieldGather.ClipmapWorldExtentVarr.Lumen.IrradianceFieldGather.GridResolutionVarr.Lumen.IrradianceFieldGather.IrradianceProbeResolutionVar