r.Lumen.IrradianceFieldGather
r.Lumen.IrradianceFieldGather is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.IrradianceFieldGather does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use the Irradiance Field Final Gather, an experimental opaque final gather that interpolates from pre-calculated irradiance in probes for cheaper, but lower quality GI.
Usage
Unreal console (open with ~)
> r.Lumen.IrradianceFieldGather 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.HardwareRayTracing.FarFieldBiasVarr.Lumen.HardwareRayTracing.InlineVarr.Lumen.HardwareRayTracing.LightingModeVarr.Lumen.HardwareRayTracing.MaxIterationsVarr.Lumen.HardwareRayTracing.MaxTranslucentSkipCountVarr.Lumen.HardwareRayTracing.PullbackBiasVarr.Lumen.IrradianceFieldGather.ClipmapDistributionBaseVarr.Lumen.IrradianceFieldGather.ClipmapWorldExtentVarr.Lumen.IrradianceFieldGather.GridResolutionVarr.Lumen.IrradianceFieldGather.IrradianceProbeResolutionVarr.Lumen.IrradianceFieldGather.NumClipmapsVarr.Lumen.IrradianceFieldGather.NumMipmapsVar