r.Lumen.ScreenProbeGather.GatherOctahedronResolutionScale
r.Lumen.ScreenProbeGather.GatherOctahedronResolutionScale is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.GatherOctahedronResolutionScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution that probe filtering and integration will happen at, as a scale of TracingOctahedronResolution
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.GatherOctahedronResolutionScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.DiffuseIntegralMethodVarr.Lumen.ScreenProbeGather.DownsampleFactorVarr.Lumen.ScreenProbeGather.Filtering.WaveOpsVarr.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.FullResolutionJitterWidthVarr.Lumen.ScreenProbeGather.GatherNumMipsVarr.Lumen.ScreenProbeGather.HairStrands.ScreenTraceVarr.Lumen.ScreenProbeGather.HairStrands.VoxelTraceVarr.Lumen.ScreenProbeGather.HardwareRayTracingVarr.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.GroupCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCountVar