r.Lumen.ScreenProbeGather.HairStrands.VoxelTrace
r.Lumen.ScreenProbeGather.HairStrands.VoxelTrace is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.HairStrands.VoxelTrace does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to trace against hair voxel structure for hair casting shadow onto opaques.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.HairStrands.VoxelTrace 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.Filtering.WaveOpsVarr.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.FullResolutionJitterWidthVarr.Lumen.ScreenProbeGather.GatherNumMipsVarr.Lumen.ScreenProbeGather.GatherOctahedronResolutionScaleVarr.Lumen.ScreenProbeGather.HairStrands.ScreenTraceVarr.Lumen.ScreenProbeGather.HardwareRayTracingVarr.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.GroupCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.IndirectVarr.Lumen.ScreenProbeGather.HardwareRayTracing.NormalBiasVar