r.Lumen.ScreenProbeGather.HardwareRayTracing
r.Lumen.ScreenProbeGather.HardwareRayTracing is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.HardwareRayTracing does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0. Software raytracing of diffuse indirect from Lumen cubemap tree.1. Enable hardware ray tracing of diffuse indirect. (Default)
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.HardwareRayTracing 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.FullResolutionJitterWidthVarr.Lumen.ScreenProbeGather.GatherNumMipsVarr.Lumen.ScreenProbeGather.GatherOctahedronResolutionScaleVarr.Lumen.ScreenProbeGather.HairStrands.ScreenTraceVarr.Lumen.ScreenProbeGather.HairStrands.VoxelTraceVarr.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.GroupCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.IndirectVarr.Lumen.ScreenProbeGather.HardwareRayTracing.NormalBiasVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Retrace.FarFieldVar