r.Lumen.ScreenProbeGather.FullResolutionJitterWidth
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.FullResolutionJitterWidth does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Size of the full resolution jitter applied to Screen Probe upsampling, as a fraction of a screen tile. A width of 1 results in jittering by DownsampleFactor number of pixels.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.FullResolutionJitterWidth 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFractionVarr.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactorVarr.Lumen.ScreenProbeGather.DiffuseIntegralMethodVarr.Lumen.ScreenProbeGather.DownsampleFactorVarr.Lumen.ScreenProbeGather.Filtering.WaveOpsVarr.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.GatherNumMipsVarr.Lumen.ScreenProbeGather.GatherOctahedronResolutionScaleVarr.Lumen.ScreenProbeGather.HairStrands.ScreenTraceVarr.Lumen.ScreenProbeGather.HairStrands.VoxelTraceVarr.Lumen.ScreenProbeGather.HardwareRayTracingVarr.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVar