r.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngle
r.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngle is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngle does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
In Degrees. Larger angles allow more filtering but lose contact shadows.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngle 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterationsVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.NumThicknessStepsToDetermineCertaintyVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancyVarr.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallbackVarr.Lumen.ScreenProbeGather.SpatialFilterHalfKernelSizeVarr.Lumen.ScreenProbeGather.SpatialFilterNumPassesVarr.Lumen.ScreenProbeGather.SpatialFilterPositionWeightScaleVarr.Lumen.ScreenProbeGather.SpatialFilterProbesVarr.Lumen.ScreenProbeGather.StochasticInterpolationVarr.Lumen.ScreenProbeGather.TemporalVarr.Lumen.ScreenProbeGather.Temporal.ClearHistoryEveryFrameVar