r.Lumen.ScreenProbeGather.SpatialFilterNumPasses
r.Lumen.ScreenProbeGather.SpatialFilterNumPasses is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.SpatialFilterNumPasses does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of spatial filter passes
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.SpatialFilterNumPasses 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.NumThicknessStepsToDetermineCertaintyVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancyVarr.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallbackVarr.Lumen.ScreenProbeGather.SpatialFilterHalfKernelSizeVarr.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngleVarr.Lumen.ScreenProbeGather.SpatialFilterPositionWeightScaleVarr.Lumen.ScreenProbeGather.SpatialFilterProbesVarr.Lumen.ScreenProbeGather.StochasticInterpolationVarr.Lumen.ScreenProbeGather.TemporalVarr.Lumen.ScreenProbeGather.Temporal.ClearHistoryEveryFrameVarr.Lumen.ScreenProbeGather.Temporal.DebugForceTracesMovingVar