r.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancy
r.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancy is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancy does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum number of threads still tracing before aborting the trace. Can be used for scalability to abandon traces that have a disproportionate cost.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancy 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ScreenTracesVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversalVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.HistoryDepthTestRelativeThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterationsVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.NumThicknessStepsToDetermineCertaintyVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallbackVarr.Lumen.ScreenProbeGather.SpatialFilterHalfKernelSizeVarr.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngleVarr.Lumen.ScreenProbeGather.SpatialFilterNumPassesVarr.Lumen.ScreenProbeGather.SpatialFilterPositionWeightScaleVarr.Lumen.ScreenProbeGather.SpatialFilterProbesVar