r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback
r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Larger scales effectively treat depth buffer surfaces as thicker for screen traces when there is no Distance Field present to resume the occluded ray.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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