r.Lumen.ScreenProbeGather.VisualizeTracesFreeze
r.Lumen.ScreenProbeGather.VisualizeTracesFreeze is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.VisualizeTracesFreeze does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to freeze updating the visualize trace data. Note that no changes to cvars or shaders will propagate until unfrozen.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.VisualizeTracesFreeze 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.TemporalFilterProbesVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeightVarr.Lumen.ScreenProbeGather.TraceMeshSDFsVarr.Lumen.ScreenProbeGather.TracingOctahedronResolutionVarr.Lumen.ScreenProbeGather.VisualizeTracesVarr.Lumen.SupportedVarr.Lumen.SurfaceCache.HeightfieldCaptureMarginVarr.Lumen.TraceDistanceScaleVarr.Lumen.TraceMeshSDFsVarr.Lumen.TraceMeshSDFs.AllowVarr.Lumen.TraceMeshSDFs.TraceDistanceVar